Power Power: 2
Life Life: 10
Defense Defense: 5
Melee Melee Attack: 5
Ranged Ranged Attack: 0
Range Range: 0
Speed Speed: 3,000
Load Load: 0
Upkeep Upkeep: 5

Spies use psychic abilities to gather intelligence on the enemy. They move swiftly, like ghosts in the wind, and are equally hard to detect.

Training Requirements
Resources Cost Requires Level
Food 120 Garrison 4
Wood 200 Clairvoyance 1
Stone 0
Metals 150
Idle Population 1
Base Training Time[1] 1m43s
  1. Time will vary depending on the number of Garrisons and their levels