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The "Base Time" in the following table is the base training time required by each troop used to calculate the over all training time. These numbers are rounded up to the nearest second. Use the formulas below to calculate training times.

Name Melee
Attack
Defense Life Speed Range Load Ranged
Attack
Power Base
Training
Time [1]
Porters 1 10 45 100 0 200 0 1 48s
Conscripts 10 10 75 200 0 20 0 1 26s
Spies 5 5 10 3,000 0 0 0 2 1m43s
Halberdiers 40 40 150 300 0 40 0 2 2m21s
Minotaurs 70 45 225 275 0 30 0 3 3m39s
Longbowmen 5 30 75 250 1,200 25 80 4 5m43s
Swift Strike Dragons 150 60 300 1,000 0 100 0 5 8m18s
Battle Dragons 300 300 1,500 750 0 80 0 7 24m52s
Armored Transports 5 200 750 150 0 5,000 0 6 16m15s
Giants 1,000 400 4,000 120 0 45 0 9 1h12m14s
Fire Mirrors 20 30 1,500 50 1,500 75 1,200 10 1h37m23s
Fangtooth 1,600 300 3,000 500 600 45 800 10 35m2s
Marsh Horror 2,600 500 5,000 150 0 60 0 10 35m2s
Venge Wyrm 2,800 200 175 900 0 0 0

10

Special Events Only
Lightning Cannon 100 250 1100 50 1,600 100 1,100 10 Special Events Only
Storm Drake 1,350 300 3,100 675 0 500 0 10 Special Events Only


Training Time Formula:

  • T = Total Number of Troops
  • B = Base Training Time
  • G = Total Number of Garrisons
  • L = Total Number of Upgrades/Levels
  • R = Rookery
  • S = Second to Train Troops

For Troops: S = B / (((L-(G*2))/20)+G) * T

For Dragons: S = B / (((L-(G*2)+(2*R))/20)+G) * T

This formula is not perfect, but can predict the expect training time for your troops within a few seconds, based on the number and levels of your garrisons.

Note:
  1. Time will vary depending on the number of Garrisons and their levels

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